Skills

Skills are simply what your character is able to do. There are no traditional classes in LazyCraft such as a warrior, or ranger, instead your characters skills will determine what they are capable of and what makes them unique. Players will have nearly free range in deciding what skills to level up and enhance as the game progresses allowing complete customization of characters. You could create someone who is sneaky and deals with enemies in underhanded ways, someone who stands back and lets a small army of handmade machines fight for them, or even someone who telepathically grapples with enemies minds to control or dispatch them.

Skill scores
Basic skill values are equal to the associated attributes skill modifier [(x-10)/2]. So for example Athletics is associated with the Strength attribute, and if  you wanted to find out what level your athletics is you would take your strength value (let's say it's 20) and apply the formula: (20-10)/2. So this means that the level of your athletics skill is 5! Always round down a fraction.

Skill Points
Skill points will be rewarded after certain encounters and at milestones within the game. They can be spent to increase the level of a skill by one or to purchase a Skill Perk.

Skill Perks
Perks will become available as you level up your skills. They will mainly be used as a way to further specialize your character and enhance their abilities. Also certain perks will only be available after other perks have been purchased.

Primary Skills

 * Acrobatics (D)
 * Athletics (S)
 * Deception (C)
 * Endurance (Co)
 * Fortitude (Co)
 * History (I)
 * Insight (W)
 * Perception (W)
 * Persuasion (C)
 * Reflex (D)
 * Will (W)

Secondary Skills

 * Animal Handling (S)
 * Appraise (W)
 * Creature Lore (I)
 * Decipher (W)
 * Intimidation (C)
 * Investigation (I)
 * Medicine (I)
 * Navigation (W)
 * Performance (C)
 * Sleight of Hand (D)

Specialty Skills
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 * Arcana (I)
 * Ballistics (D)
 * Martial Fighting (S)
 * Naturae (W)
 * Stealth (D)
 * Tinkering (I)