Kor

Races The Kor are masters of ropes and hooks, using them to travel and to hunt, and incorporating them into their spirituality. They rarely use unreliable devices such as crossbows to propel their grappling hooks onto cliff faces or into flying game, relying instead on simple, sturdy rope and the skill of the arm. A hooked line is also a social and sacred symbol for the Kor, representing their connection to each other and to the world around them. The act of catching live flying prey from cliff walls or hill tops is known as Skyfishing. They live together in small bands and have a nomadic lifestyle.

Racial Bonuses:
+2 Dexterity

+1 Strength

Trained: Perception, Reflex

+3 Ballistics

Secondary Skills: Sleight of Hand

+1 Base Accuracy

Abilities:
Cliffwalker- (Passive) You may move freely over most impassible terrain spaces, but you cannot end your turn in one.

Skyfishing Adept- (Free Action) You may re-roll a missed throwing weapon attack and use the new roll. Cooldown- Once/Encounter.