Goblins

Races Goblins are small, crafty, and seemingly insane. Goblins desire above all else freedom without restraints, and great thrills. Most can't tell if they're incredibly brave, or just fools. More than any other race, they seem to have little regard for their own lives and will put themselves into any danger if they feel it gives them some advantage, or if it just seems fun. Surprisingly they have an incredible eye for the workings of machinery, and are able to assemble their own haphazard devices in the blink of an eye. This has led to them being integrated into some communities as specialized mechanics.

Racial Bonuses:
+2 Dexterity

+2 Intelligence

Trained: Athletics, Reflex

+3 Tinkering

Secondary Skills: Investigation

Abilities:
Sabotage- (Main Action) Target an enemy unit adjacent to you and lower their armor by 50% for the rest of the encounter. This can only be done to each enemy once. Cooldown- One turn.

Safety Second!- (Passive) You ignore armor whenever attacking mechanical units and they ignore armor on you. Whenever you get a critical hit while attacking a mechanical unit, Disable it until your next turn.