Race Pages Guide

Races  (Compare this to the Ainok page to get an explanation of what everything means.) 

Canine-like humanoids, Ainok are a kind and gentle race to all creatures, but when fighting for a noble cause they are vicious foes. They have adapted to live in a multitude of environments and stand by the philosophy of live and let live. They are quick, powerful, and have an excellent sense of smell. Also Ainok always seem to have a good sense of their surroundings and have a difficult time getting lost even in bad conditions. They are wonderful hunting partners and loyal friends. Ainok are survivors through and through.

Racial Bonuses: (Bonuses that are unique to each race)
+2 Strength

+1 Constitution  (Players roll for stats when creating a character, then add these attribute bonuses.) 

Trained Skills: Athletics, Reflex  (Skills that are trained get an automatic +2 points on character sheets.) 

+2 Martial Fighting (Every race gets a small bonus to a specialty skill.)

Secondary Skills: Navigation  (Not all secondary skills are available at the beginning of the game. Every race gets access to one for free.) 

+1 Movement (A small bonus to Accuracy, Movement, Armor, Resistance, or an element that this race is Warded against.)

Abilities:
 (Every ability has a note as to whether it's a main action, a minor action, a movement action, or a passive ability which means it's always active. You can read more on the different actions in the combat page.) 

Predator Sense- (Passive) While an enemy is bloodied it cannot go invisible or hide.

Pack Mentality- (Main Action) You and all allies in a 5X5 area centered around you gain +2 movement on their next movement action and do not provoke attacks of opportunity. Cooldown- Once/Encounter.