Magic

Performing magic is the act of spending mana to create different effects. Magic has two major categories in this world, Arcana and Naturae. Under these categories are a number of sub categories that represent individual elements.

Spell Format
Every spell you cast essentially acts like a weapon for the purposes of calculating damage and the chance to hit.

Spell Template:
(Spell Name) - (Main Attribute)

(Mana Cost), (Range)

(Super damage type) - (Damage Subtype) (Damage die)

(Bonuses)

(Abilities)

Copy-Pasta
name - attribute

Cost:, Range:

Types:, Damage:

.

Ability-

Example Spell:
Fire Blast - Wisdom

Cost: 40 Mana, Range: Naturae+1

Types: Magical - Fire, Damage: 2d6+Naturae

N/A

Burn- When this spell deals damage roll a d6. If you roll a 5 or 6 apply a burn to the target.

= Elements =

Arcana
Arcana is fueled by a creatures intelligence and deals with intangible effects like the manipulation of light and shadow.

Alteration

Conjuration

Ethereal

Gravity

Light

Psychic

Shadow

Naturae
Naturae is fueled by a creatures wisdom and has to do with controlling natural forces like earth and lightning.

Decay

Earth

Fire

Flora

Ice

Lightning

Wind